Files
stationsniffer/socket_server.h
Tucker Polomik 7ce4dc2eed socket_server.{cpp,h}: introduce socket_server_abc
This is a new abstract base class that handles message
parsing/responses.

Consider this class the protocol layer, while subclasses are the
transport/IP layer (TCP, UDP, and IPC sockets).

Signed-off-by: Tucker Polomik <t.polomik@cablelabs.com>
2023-11-02 17:31:06 -06:00

88 lines
2.2 KiB
C++

#pragma once
// forward decl
struct pollfd;
#include "message_handler.h"
#include <netinet/in.h>
#include <string>
#include <sys/un.h>
/**
* @brief Abstract base class of a socket server.
*
* Handles incoming message requests (messages.h)
*
* Subclasses should provide their own socket initialization implementations.
*/
class socket_server_abc {
protected:
int m_server_fd;
message_handler &m_message_handler;
public:
explicit socket_server_abc(message_handler &);
/**
* @brief Subclass implementation of accept
*
* @return int -1 on error, a client socket otherwise.
*/
virtual int accept() = 0;
/**
* @brief Subclass implementation of creating a server socket.
*
* @return true on success, false and m_server_fd set to -1 otherwise.
*/
virtual bool socket_init() = 0;
/**
* @brief Begin serving.
*
* @param[in|out] keep_running If false, stop serving.
*
*/
virtual bool begin_serving(bool &keep_running);
};
/**
* @brief Class to handle UDS socket server connections, reading, writing.
*/
class uds_socket_server : public socket_server_abc {
std::string m_unix_socket_path;
sockaddr_un m_remote;
public:
/**
* @brief Create a uds_socket_server object.
*
* @param unix_socket_path The path where this server will listen for connections & data.
* @param msg_handler Broker for messages. Makes sense of raw data and calls callbacks.
*/
explicit uds_socket_server(const std::string &unix_socket_path, message_handler &msg_handler);
uds_socket_server() = default;
virtual ~uds_socket_server();
virtual bool socket_init() override;
virtual int accept() override;
/**
* @brief Stops the UDS server.
*
* @return true on success, false otherwise.
*/
bool stop_serving();
};
/**
* @brief Class to handle TCP socket server connections, reading, writing.
*/
class socket_server_tcp : public socket_server_abc {
int m_port;
sockaddr_in m_remote;
public:
explicit socket_server_tcp(int portno, message_handler &);
virtual int accept() override;
virtual bool socket_init() override;
};